Monday, September 19, 2016

Project 1: Gobo and Caustic Light Tool (with materials and textures)

For the first project I explored gobo lighting for Unreal Engine 4. I started with making a massive texture pack to be inputted into light function materials. After making the texture, I made animated materials for the gobo lights. Finally, I wanted to make a tool that would make the material parameters editable to the user in a friendly manner. I had already made a small caustic light tool that does the same thing, so I dusted that tool off and built onto it.

In the end I've made a caustic and gobo light tool that can take in the created materials, expose certain parameters that can be manipulated by the artist.