In the end I've made a caustic and gobo light tool that can take in the created materials, expose certain parameters that can be manipulated by the artist.
Monday, September 19, 2016
Project 1: Gobo and Caustic Light Tool (with materials and textures)
For the first project I explored gobo lighting for Unreal Engine 4. I started with making a massive texture pack to be inputted into light function materials. After making the texture, I made animated materials for the gobo lights. Finally, I wanted to make a tool that would make the material parameters editable to the user in a friendly manner. I had already made a small caustic light tool that does the same thing, so I dusted that tool off and built onto it.
In the end I've made a caustic and gobo light tool that can take in the created materials, expose certain parameters that can be manipulated by the artist.
In the end I've made a caustic and gobo light tool that can take in the created materials, expose certain parameters that can be manipulated by the artist.
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